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	<title>Ray Vallese</title>
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		<title>Two high-profile projects</title>
		<link>http://rayvallese.com/2013/03/05/two-high-profile-projects/</link>
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		<pubDate>Wed, 06 Mar 2013 04:42:59 +0000</pubDate>
		<dc:creator>Ray</dc:creator>
				<category><![CDATA[Games]]></category>

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		<description><![CDATA[I’ve edited a lot of things over the past two decades, and I’m usually handling multiple jobs at the same time. Currently, I’m lucky enough to be working on two exciting and high-profile projects at the same time. The first is Numenera, the new tabletop roleplaying game created by superstar designer Monte Cook. Numenera is a <a href='http://rayvallese.com/2013/03/05/two-high-profile-projects/' class='excerpt-more'>[...]</a>]]></description>
				<content:encoded><![CDATA[<p>I’ve edited a lot of things over the past two decades, and I’m usually handling multiple jobs at the same time. Currently, I’m lucky enough to be working on two exciting and high-profile projects at the same time.</p>
<p>The first is <a href="http://www.numenera.com/" target="_blank">Numenera</a>, the new tabletop roleplaying game created by superstar designer Monte Cook. Numenera is a science-fantasy game set a billion years in Earth’s future, with simple rules that make it easy and fun to play. I recently finished editing the Player’s Guide, which is now in layout, and I just started working on the more comprehensive Corebook that presents everything you need to know. I’m thrilled to be part of this imaginative new game that has obviously struck a chord with fans—as a <a href="http://www.kickstarter.com/projects/1433901524/numenera-a-new-roleplaying-game-from-monte-cook" target="_blank">Kickstarter project</a>, it raised more than half a million dollars.</p>
<p>My other big project right now is <a href="https://torment.inxile-entertainment.com/" target="_blank">Torment: Tides of Numenera</a>&#8212;hey, where have I heard that name before? Torment is a new computer roleplaying game being developed by inXile Entertainment, and it uses the world of Numenera as its setting. The spiritual successor to the 1999 classic Planescape: Torment, the new game promises to deliver a rich, complex narrative. In fact, the writing is so important to the game that they hired an editor&#8212;me&#8212;to be part of the team. The fact that I’m also editing Numenera is a bonus because I can ensure consistency between Torment and the tabletop setting. The <a href="http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera" target="_blank">Kickstarter campaign</a> for Torment is now live!</p>
<p>Okay, I need to get back to work now. But when you look at the cool things I get to edit, “work” might be the wrong word.</p>
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